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You really shouldn't have done that! Convicted of a crime (player decides whether the character is actually guilty) and condemned to penal servitude [INT -1, WIL -1, SOC -1, Stigma/Felon, Career/Mining +3, choose one: Brawling +3, Computer/Hacking +3, Escape Artist +3, Pick Pocket +3, Scrounge +3, Security Systems/Any +3, Stealth +3, Streetwise/Any +3. Add 3d6 years to the time this path takes; must take Ne'er-Do-Well (4) or Tour of Duty: Piracy (4) Path next]
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A freak accident on the job leaves you disabled but compensated through a civil suit [Disabled (3), Wealth (4)]
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You hate your job and daydream the hours away [-1 to all skills gained from this path]
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You're fired! [Poverty; must take Ne'er-Do-Well (4) Path next]
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Your chief hates you [Enemy (2)]
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You find oneself amid the domesticities of life [WIL -1, Dependent, Cooking +4]
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There's a war on, and you're drafted [Character's next path is Military Enlistment (3); Clan characters can join a Freeborn Sibko (2), but do not apply the Attribute threshold modifiers listed for that path, and assume the training takes four years]
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Involved in harassment scandal [Enemy, Stigma, Seduction +4]
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There is a time for hobbies [Interest/Any +5]
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Standard worker drone [+2 to any two skills related to your career]
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You get a raise [choose Wealth or Property]
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Good workman [Career +4, add +3 to any two skills related to this career, +2 to any other skill]
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Who would have thought? You're a natural. [Natural Aptitude/Any skill related to your career, +5 to this skill]
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Your dedication gets you noticed by government officials, who approve you for advanced training [Wealth, Bureaucracy/Affiliation +2, Protocol/Affiliation +2; may choose any Higher Education Path next]
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Hard work pays off with a raise and a promotion [Enemy, Good Reputation, Wealth (2), Administration +3, Leadership +3]
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Start your own business [Wealth (2) and choose Owns Vehicle or Property (5). Whatever the case, this progress attract an Enemy (2)]
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You become a primary interstellar representative for your company [Contact (2), Enemy (2), Wealth (4), Well-Connected (2), Bureaucracy/Any +3. Language/Any +3, Negotiation +3, Protocol/Any +3, Zero-G Operations +1]
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Choose one event or roll twice and apply both results
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Choose two events or roll three times and apply each results
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