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Here be dragons? Misjumped and marooned on a uninhabited planet. [EDG -2, Survival/Any +6. Lose all Wealth and Well-Equipped traits and choose two: STR -2, BOD -2, INT -2, CHA -2, Glass Jaw, Gremlins, Lost Limb (2), Unhealthy, Unlucky. Add 2d6 years to time this path takes and may choose Lostech Prospector as next path]
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Accused of cowardice and drum out of the army (player decides whether the character is actually guilty) [Bad Reputation (2), Enemy (2), Poorly Equipped, Poverty; lose all Rank and Commission traits. Next path must be Ne'er-Do-Well or Tour of Duty: Rogue Mercenary]
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Your commanding officer just doesn't like you. [Bureaucracy/Affiliation +2; Bad Reputation, Demotion, Enemy (2)]
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Captured by the pirates and enslaved [INT -1, WIL -1, Career/Farming or Mining +2, choose three: Enemy, Disability, Introvert, Lost Limb, Madness/Any, Quirk, Unattractive. If your character managed to escape, take Escape Artist +3 and Survival/Any +1. Otherwise, she or he should immediately enter to gameplay as a slave of pirates. In both cases lose all Wealth and Well-Equipped traits and add 1d6 years to time this path takes]
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You survive the most intense combat your unit has ever seen [+2 to all skills in one Military Field, but must take Combat Paralysis or two of the following traits: Addiction (2), Disability (2), Enemy (2), Glass Jaw, Lost Limb (2), Madness/Any (2), Quirk/Any (2), Unhealthy, Unlucky]
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You went to the Canopian Pleasure Circus, had a few drinks and lost track of time. Now a nine months later she says it's yours! [WIL -1, Dependent, Seduction +4]
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You still bear the scars from all that heavy fighting. [+2 to four Combat skills, Poorly Equipped, choose one: STR -2, BOD -2, Addiction (2), Disability (2), Lost Limb (2) or Unattractive]
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Here comes the bride... [Dependent]
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Quiet garrison duty [+1 to any two skills]
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Pirate Hunting. [Enemy, +2 to two Military Field skills, Streetwise +2]
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That tour left you not only better off, but with a family as well. [Dependent, choose one: Property (2), Wealth (2), Well Equipped]
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After several successful missions, you earn a promotion. [Promotion, +2 to any two skills in one Military Field]
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You manage to bring back considerable battlefield salvage. [+2 to any Military Field skill and choose one: Custom Vehicle (2), Wealth (2), Well-Equipped]
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You saw some heavy action on and off the battlefield. This was one mission for the memoirs! [Seduction +3, Protocol/Any Periphery +2, Streetwise +2, +3 to any Military Field skill, choose one: Contact, Promotion, Wealth]
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Hello, salvage! [choose Wealth (4) or Owns Vehicle]
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High command believes you've got high potential. [+2 to all skills on your primary Military Field, Contact (2) and may take any appropriate Stage 3 Military Academy Life Path next, applying a +1 to any resulting Event rolls]
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Hero of the State. You was decorated for bravery in battle. [+6 to one and +3 to any two Military Field skills, Good Reputation (2), Commission. If the character is already an officer, or if you want to decline the commission, take Promotion (3) instead. Choose two: Custom Vehicle (4), Owns Vehicle, Patron (2), Property (4), Wealth (4), Well-Connected (2), Well-Equipped (2). Noble characters may take Title and Land Grant trait instead this choice]
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Choose one event or roll twice and apply both results
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Choose two events or roll three times and apply each results
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