Рюмин Дмитрий Юрьевич: другие произведения.

Tour of Duty: Periphery

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  • Аннотация:
    Classic BattleTech Role-Playing Game (a.k.a. MechWarrior 3rd Edition) house rules. НОТА БЕНИ. Писано на английском, который для меня не родной. Так что советы по вопросу языкознания приветствуются.


   Available to all Periphery, FedSuns Outback and Mercenary affiliations. FedSuns Outback and Mercenary characters must subtract -1 out of all event rolls. Female characters from Magistracy of Canopus receive bonus +1 to event roll on this path
   Time: 3 years
   Traits: Vehicle (2) for MechWarrior, Aerospace Pilot, Aircraft Pilot, Cavalry and Armored Infantry-trained characters. All others take Well-Equipped
   Skills: Add +2 to any two military field skills and +2 to two other skills
   Previous Path: Adolescent Warfare (2), Mercenary Brat (2), any Military Academy (3) or Military Enlistment (3), Ne'er-Do-Well (4), Tour of Duty: Inner Sphere or Mercenary (4), Covert Ops (4, including faction-specific versions)
   Next Path: Civilian Job (4), Tour of Duty: Inner Sphere or Periphery (4, including faction-specific versions), Covert Ops (4, including faction-specific versions), Ne'er-Do-Well (4), Travel (4)
   Tour of Duty: Periphery Events


   Here be dragons? Misjumped and marooned on a uninhabited planet. [EDG -2, Survival/Any +6. Lose all Wealth and Well-Equipped traits and choose two: STR -2, BOD -2, INT -2, CHA -2, Glass Jaw, Gremlins, Lost Limb (2), Unhealthy, Unlucky. Add 2d6 years to time this path takes and may choose Lostech Prospector as next path]


   Accused of cowardice and drum out of the army (player decides whether the character is actually guilty) [Bad Reputation (2), Enemy (2), Poorly Equipped, Poverty; lose all Rank and Commission traits. Next path must be Ne'er-Do-Well or Tour of Duty: Rogue Mercenary]


   Your commanding officer just doesn't like you. [Bureaucracy/Affiliation +2; Bad Reputation, Demotion, Enemy (2)]


   Captured by the pirates and enslaved [INT -1, WIL -1, Career/Farming or Mining +2, choose three: Enemy, Disability, Introvert, Lost Limb, Madness/Any, Quirk, Unattractive. If your character managed to escape, take Escape Artist +3 and Survival/Any +1. Otherwise, she or he should immediately enter to gameplay as a slave of pirates. In both cases lose all Wealth and Well-Equipped traits and add 1d6 years to time this path takes]


   You survive the most intense combat your unit has ever seen [+2 to all skills in one Military Field, but must take Combat Paralysis or two of the following traits: Addiction (2), Disability (2), Enemy (2), Glass Jaw, Lost Limb (2), Madness/Any (2), Quirk/Any (2), Unhealthy, Unlucky]


   You went to the Canopian Pleasure Circus, had a few drinks and lost track of time. Now a nine months later she says it's yours! [WIL -1, Dependent, Seduction +4]


   You still bear the scars from all that heavy fighting. [+2 to four Combat skills, Poorly Equipped, choose one: STR -2, BOD -2, Addiction (2), Disability (2), Lost Limb (2) or Unattractive]


   Here comes the bride... [Dependent]


   Quiet garrison duty [+1 to any two skills]


   Pirate Hunting. [Enemy, +2 to two Military Field skills, Streetwise +2]


   That tour left you not only better off, but with a family as well. [Dependent, choose one: Property (2), Wealth (2), Well Equipped]


   After several successful missions, you earn a promotion. [Promotion, +2 to any two skills in one Military Field]


   You manage to bring back considerable battlefield salvage. [+2 to any Military Field skill and choose one: Custom Vehicle (2), Wealth (2), Well-Equipped]


   You saw some heavy action on and off the battlefield. This was one mission for the memoirs! [Seduction +3, Protocol/Any Periphery +2, Streetwise +2, +3 to any Military Field skill, choose one: Contact, Promotion, Wealth]


   Hello, salvage! [choose Wealth (4) or Owns Vehicle]


   High command believes you've got high potential. [+2 to all skills on your primary Military Field, Contact (2) and may take any appropriate Stage 3 Military Academy Life Path next, applying a +1 to any resulting Event rolls]


   Hero of the State. You was decorated for bravery in battle. [+6 to one and +3 to any two Military Field skills, Good Reputation (2), Commission. If the character is already an officer, or if you want to decline the commission, take Promotion (3) instead. Choose two: Custom Vehicle (4), Owns Vehicle, Patron (2), Property (4), Wealth (4), Well-Connected (2), Well-Equipped (2). Noble characters may take Title and Land Grant trait instead this choice]


   Choose one event or roll twice and apply both results


   Choose two events or roll three times and apply each results

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