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Turned by a foreign intelligence agency and made their spy [Acting +3, WIL -2, In for Life, Quirk/Paranoid, Contact (2, foreign intel agent), Enemy, Enemy (2) and lose all Loyalty Quirks]
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Captured behind enemy lines and imprisoned [-1 to all skills advanced or learned in this path, Escape Artist +3, +1 to Survival or Streetwise, BOD -1, WIL -1, add d6 years to the time this path takes]
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A close call wounded you in more than one way [Madness/Schizophrenia (3)]
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Lucky wang ba dan! At least you have some good stories to tell [EDG +2, Disability; choose one: Combat Paralysis, Lost Limb (2)]
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A poor showing your first major battle, now you merely want revenge [Demotion, Quirk/Hatred of Enemy; choose one: Lost Limb or Disability]
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Your unit was shot up badly in battle. [Perception +2, Lemon if the character has a Vehicle or Poorly Equipped if the character does not]
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Activated for riot duty and became the "poster boy" for the anti-baby killer movement [Add +3 to any one primary field skill, Bad Reputation (2), Enemy]
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You married an indig and had a kid. [-2 to two combat skills, Seduction +4, Dependent]
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So just how easy is it to go AWOL without getting caught? [Acting +2, Escape Artist +2, Security Systems +2, Scrounge +2, EDG -1, choose Enemy or Demotion]
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An exercise in frustration, or the fabled cake run? [Choose one: Academic/Any +3, Arts/Any +3 or Interest/Any +3]
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A position within a training unit left you prepared for next year [Training +4, +2 to half of your primary field skills, Leadership +2]
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If you can't beat `em ... Trapped behind enemy lines, you elude capture by stealing ID and pretending to be the enemy [Alternate Identity, Language/Any Appropriate +1, Protocol/Any Appropriate +2, Acting +3]
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You couldn't wait to see front-line action [Brave, Tactics/Any +2, Strategy +2, any two other skills +2]
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When they said "on point," they really meant it. Welcome to the vanguard on a heavy campaign [EDG +1, add +4 to any one military skill, add +2 to any three other military skills, Promotion; choose Vehicle (2) or Well-Equipped (2)]
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Trial by combat. You have "the gift" [Leadership +2, Good Reputation (2); Commission (Rank 1) or Promotion (2); choose one: Combat Sense, Custom Vehicle (4), Owns Vehicle, Well-Equipped (2); characters who have not taken an OCS program may immediately take the Sian University Subpath (ignoring Attribute minimums), following next paths for Tour of Duty: Capellan Confederation when finished]
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Mine, mine, mine, mine, and that one too. Orders did say to refit from captured enemy supplies. [Owns Vehicle, choose one: Vehicle (4, random assignment in any appropriate non-Capellan RAT), Wealth (4), Well-Equipped (2)]
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That man who just shook your hand wears the death's-head emblem. Do you really want to tell him "no?" [Any four military skills +4; character may attempt to qualify for the Death Commandos Covert Tour Path next; if unable (or unwilling) to make Death Commando, characters who have not taken an OCS program may immediately take the Sian University Subpath (ignoring Attribute minimums), following next paths for Tour of Duty: Capellan Confederation when finished]
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Choose one event or roll twice and apply both results
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Choose two events or roll three times and apply each results
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